He founded the New Khans with the sole purpose of taking revenge on the NCR. New Khansĭarion became paranoid and obsessed with revenge against the Vault Dweller and Tandi, who later became the second president of the NCR. The resulting battle caused the deaths of all the Khans except one, named Darion. Aradesh then tasked the Vault Dweller to retrieve his daughter from the Khans. The raids remained minor until Garl Death-Hand, The Death Hand's son, kidnapped Tandi, the daughter of Aradesh, who would later become the first president of the NCR. The Death Hand, founder of the Khans, began raiding the small settlement of Shady Sands. When the residents of Vault 15 left the vault, four distinct groups were founded, including the Khans and the settlers of Shady Sands. Full scale conflict, however, would start when the NCR would attempt to annex tribals, including the Great Khans which would have the war culminate in the Bitter Springs massacre. The roots of the conflict date back to when the NCR was nothing more than the settlement of Shady Sands and the Khans weren't yet called the Great Khans. The NCR-Great Khan War is an ongoing conflict between the New California Republic Army and the Great Khans. It is also mentioned in Fallout 3, Fallout: New Vegas, and Fallout 4.Most of the Great Khans and Tribals killed at Bitter Springs. Shady Sands appears in Fallout and as the town New California Republic in Fallout 2. It's on the floor, near the pot used to "grind grain." It's very hard to see, but the house/shed near the farm has a sledgehammer and rope for the player character to take.Argyle mentions in a radio broadcast in Fallout 3 that the act of planting primed grenades in an enemy's clothing as part of a reverse pickpocket is called the "Shady Sands Shuffle.".If this happens in front of Razlo's house, one may be forced to kill them in order to interact with him. The two children running around town may end up facing each other and become unable to move.Two of Fallout 's " talking head" characters, Tandi and her father Aradesh, reside here.If the player character encounters the traveling merchant Duc outside of Vault 13, he will explain that he is traveling to Shady Sands, and asks if the player character would like to be escorted there.The town is typically the first settlement after Vault 13's caves that most player characters visit, due to its location along the path between Vault 13 and Vault 15, the vault the player character is advised to travel to at the start of Fallout.Jarvis - ailing due to a radscorpion attack.Initially distrusting, the inhabitants quickly warmed up to the hero as they proceeded to eliminate the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from Khan captivity.īy 2241, Shady Sands had become one of the most significant settlements in New California, becoming the capital of the New California Republic with Aradesh as the nation's first president and Tandi as its second. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Their agriculture, while managing to sustain them in the arid region, was lacking as well. Both of these threats slowly escalated, as radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. They kept mostly to themselves and proved large enough to deter most of the problems the wasteland presented, primarily the Khans raiders and the radscorpion attacks that plagued them. In the 2240s, the small settlement grew and expanded, forming one of the most influential cities to emerge in the mid-23rd century, the New California Republic.īy 2161, it was a small, thriving, completely self-sufficient community, as they managed to adapt some of the wasteland soil to support crops (primarily corn and cabbage), drill a well to provide them with water, and even establish a brahmin herd. Founded by a great ancestor of Aradesh belonging to one of the groups emerging from Vault 15, it was jump-started using the GECK, which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. Many denizens of Shady Sands followed Dharma.
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